Game Reviews PC The Book of Unwritten Tales (PC)
The Book of Unwritten Tales (PC)

The Book of Unwritten Tales (PC) Hot

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Accessibility At A Glance The Book of Unwritten Tales (PC)


Precision > Yes You will NOT need precision to play
One-Handed > Yes One-Handed gamers shoud be okay
Deaf Gamers > Yes You should have no issues with this game
Subtitles > Yes This Game is Perfect in this department
Colorblind > Yes Colorblind gamers should be okay

About the Game

Release Date
July 31, 2012
Licence Category


You play the little gnome Wilbur Weathervane who has come to Seastone, the town of the humans, to bring a magical ring to the human arch mage. Wilbur has to become a student at Master Marcus’ magical school and earn his mage diploma by solving three difficult tasks

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The Book of Unwritten Tales (PC)
The Book of Unwritten Tales (PC)

Editor review

The Book of Unwritten Tales (PC) 2012-08-02 10:15:27 Karin Spirig
Overall rating 
Karin Spirig Reviewed by Karin Spirig    August 02, 2012
Last updated: August 02, 2012
Top 50 Reviewer  -   View all my reviews

The Book of Unwritten Tales

Find your helmet, parachute and map to begin this heroic quest to find the arch-mage and attempt to end the war… don’t forget the magical ring given to you by a gremlin who was kidnapped and rescued by an elf named Ivo. This highly anticipated game is finally this side of the Atlantic, following its very successful release in Europe in 2009 by King Art. Fans of point-and-click adventure games are sure to be entertained by this lively title and will be glad to see that it brings everything we like about the genre back.
The Book of Unwritten Tales takes place in a futuristic fantasy universe where dragons, gnomes, elves, gremlins and mages all cohabit with humans. The environments are gorgeously animated, each chapter having its own unique flavor and dramatic change in feel – from steam punk influence in the gnome town to corpses hung from trees, this game has a little of everything.
One special feature of this game is the incorporation of switching between four characters: Ivo (a sexy elf that could use a larger shirt), Wilbur Weathervane (a gnome that is on the hunt for glory), Captain Nate Bonnett (a sea captain with an attitude) and Critter (a purple… critter). Of course each character has unique abilities that lend themselves well to solving different puzzles.
Unwritten Tales utilizes standard point-and-click game controls. A magnifying glass allows you to view an object, a hand picks it up, a door signalizes an exit and a speech bubbles lets you know you can speak to someone. It can get frustrating when you have to click multiple times to get to use an object. The first time you click on an object, the character will acknowledge that yes, that is in fact a pile of wood and then you have to click a second or third time in order to be able to pick it up, despite it being something needed to solve a puzzle. My standard “look at everything and take everything” methodology served me reasonably well, though the game still managed to challenge my problem-solving abilities from time to time. Once or twice, I found myself knowing what I had to do, but getting frustrated at being able to figure out how to get it done. Of course, five minutes later I’d find myself smacking my forehead only to realize what was hidden in plain sight.
While the storyline of Unwritten Tales is not its forte, the humor certainly is. The story is simple – no epic tale, just simply designed to take the characters on adventures throughout the Unwritten Tales world. The developers playfully poke fun at not only themselves, the genre, and characters from well-known epic-sages and ancient tales. I found myself frequently snickering at the developer’s wit and humor throughout the 15 hours of gameplay.
King Art did an exceptional job of creating intriguing characters. The main characters all have interesting stories, histories and are very well voiced. Even supporting characters have distinct personalities that add to the overall experience of the game – a simple click on a picture frame tells you all about Wilbur’s family, showing the player what an odd-ball Wilbur is in comparison to his genius family.
From an accessibility standpoint, there are no precision issues as a simple point and click of the mouse is all that is needed. Players can also make use of the space bar to view hotspots. Subtitles are, by default, on and are highlight in different colors when different characters are speaking. The color of the subtitling is always in contrast to the background, so gamers with visual impairments or color-blindness should not have an issue.
At a Glance

Mobility: A simple point and click game that only requires you click your mouse or spacebar. Recommended score: 9/10

Hearing: The voices and environmental sounds are extremely well done but, with subtitling on by default, this does not pose an issue to gameplay. Recommended score: 10/10

Vision: Scenes and environments are well animated and easy to navigate. There doesn’t appear to be any reliance on color, so our color-blind readers should not have any difficulty in that regard. Recommended score: 9/10

Overall: I think the game very enjoyable and it pays homage to some of the best point-and-click adventure games from the past. It’s witty and humorous – it makes you feel like you are in on the joke, rather than it being a joke. I found, at times, that I spent a lot of time going back and forth between two scenes, finding objects and solving puzzles. There were times when I did get frustrated and I wanted the game to proceed ahead more quickly rather than having to go back yet again to the same scene to grab something I had missed. I think for true fans of the genre, much enjoyment can be had from this title.

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About the Author
Karin Spirig
Author: Karin Spirig
I work with children with disabilities and am very interested in accessible gaming.

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